Goosebumps: Terror in Little Creek

Role: Enemy AI Designer and Programmer

Engine: Unity

Language: C#

Platforms: Switch, PS4, PS5, Xbox One, Xbox Series, Steam, Epic Games Store

Main Website: https://gamemill.com/games/goosebumps-terror-in-little-creek/

Release Date: August 29, 2025


This was a shorter project for me, and I only spent a few months on it. During that time, I primarily focused on the small enemy design and implementation. To facilitate rapid prototyping within the short timeframe, I created a light, sensor-based, AI behavior system that could be easily extended with new states. Using this tool, I designed and implemented all the basic enemy types within just a few weeks. Unfortunately, due to asset constraints, several behaviors, attacks, and even enemies had to be cut altogether. Regardless, I am happy with the end product, given the conditions I was under by both the tight deadlines and IP restrictions.

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